

This then leads to the situation where if you cannot feasibly create an entire base set you will end up only creating some things in increased resolution.

The CZTR team are closest, although it's a conversion rather than a base set the components are split well enough that anyone who wishes to create addons in a similar style will be able to mix and match. (Assuming you're going to want to play with something more than a vanilla baseset once you have those extra zoom or 32bpp tiles).
Openttd wiki full#
The problem IMO is unless you're prepared to take some kind of labour-saving shortcut like upscaling OpenGFX or using very simple objects, it's not possible for one person working alone in their spare time to create full sets of high resolution graphics, especially at the standard expected for modern NewGRF development. As I recall Zephyris created zBase mostly as a response to seeing people create a few incredibly detailed sprites but never get close to a full base set, and decided it would be better to have a whole set at "good enough" quality than neverending piecemeal. It is a shame that nothing's really moved on since Zephyris created those base sets.
